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Mop25-006

Home-based binocular serious games in virtual reality to treat visual acuity and stereovision in residual amblyopia: AMBER study

Quote: Conclusions Following individual cases, VR training improved BCVA and stereoacuity, particularly in children and patients with high compliance. However, considering the cohort as a whole, consistency of effects has to be confirmed in larger groups. Thus, the methodologically sophisticated AMBER study revealed differences in VR treatment efficacy between amblyopia types, children/adults, endpoints and tests, offering precious data for the design of meaningful future studies. It shows that neurovisual plasticity gauged by VR-games offers safe, engaging treatment options for residual amblyopia.
Abstract: https://www.medrxiv.org/content/10.64898/2026.06.12.26355255v1
Full Text: https://www.medrxiv.org/content/10.64898/2026.06.12.26355255v1.full-text
Search Similar: Brave Mojeek Startpage Dogpile Bing Googl Lycos Utub Yaho 
Search Authors: Aurelia Aurilia Nour-Louise Martin Cristina Simon-Martinez Maria-Paraskevi Antoniou Walid Bouthour Daphne Bavelier Benjamin T Backus Brian Dornbos James J Blaha Martina Kropp Henning Mller Micah M. Murray Gabriele Thumann Heimo Steffen Pawel J Matusz, 

  Javilk's Research Links for Week 25
Updated 06/27/2026-03:36:32 AM
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